
What FSLT actually is
Not what you're picturing.The full
breakdown.
Outdoor battlefields. Scenario-based games. Custom gear. Game masters running the show. A progression system that gives repeat players something to play toward.
Scenario-based.
Game-mastered.
A field session is not a free-for-all with beeping vests. Every session runs a sequence of game modes chosen and managed by an FSLT game master. They brief the teams, explain the objective, call the round, and manage the field throughout.
Players pick a class on arrival, gear up at the staging area, and move to the field. The game master manages spawn points, timing, scoring, and keeps things competitive across all ability levels.
Standard sessions run for one hour of active play, with 4 to 5 games in that time. Longer sessions are available on request. Multiple rounds across different game modes. The pacing is fast. Downtime between rounds is minimal.
Outdoor purpose-built fields
Fadden Pines and Cottermouth. Real terrain, real cover.
Game master on field
Manages scenarios, scoring, and field safety
10+ game modes
Rotating lineup. No two sessions identical.
5 player classes
Assault, Sniper, Medic, Machine Gunner, Grenadier
Real weapon variety
Guns with recoil, sniper rifles, heavy MGs, rocket launchers, grenades
Progression system
Dog tags, FSLT tokens, scope attachments
Never the
same game twice.
The game master selects the scenario lineup each session. Rounds shift the objective and change how teams need to think. Players who have been before will not be grinding through the same game they already know.
Team Deathmatch
Two teams. Most eliminations wins. Simple rules, high intensity.
Domination
Capture and hold marked positions. Movement and coordination matter as much as aim.
Capture the Flag
Classic format. Get their flag back to your base without losing yours.
Battle Royale
Every player for themselves. Zone shrinks, pressure builds. Last one standing wins.
Detonation
One team plants, one team defuses. Rounds are short and stakes are high.
And more
Scenarios change each session. No two game days run the same lineup.
Pick a class.
Play a role.
Classes give every player a defined role in the team. It is not just a cosmetic choice. Each class has different capabilities that affect how your team can approach the scenario.
New players default to Assault. Veterans tend to discover which class suits how they think, and they stick to it.
Assault
All-round operator. Balanced rate of fire and range. The default for new players.
Sniper
Long range, low ammo. High reward for patient players who set up the right position.
Medic
Revive teammates in the field. Essential in longer scenarios. Coordination-heavy role.
Machine Gunner
High rate of fire, suppression-focused. Useful for holding positions and covering movement.
Grenadier
Access to grenades and explosive ordnance. Clears cover and objectives. Each shot counts.
Something to
play toward.
FSLT has a progression system built around play, not payment. Everything here is earned on the field.
Dog tags
Different colours, different symbols. Winnable during sessions through play. Earned, not bought. Collectible across multiple sessions.
Each one is a different design. Collecting them all takes time.
FSLT tokens
Tokens are won during sessions and redeemable at your next event. Trade a token in at the start of a session and you get a scope attachment fitted to your gun for the day.
The scope changes your effective range. Worth having.
Scope attachments
Custom weapon attachments for the FSLT gun system. Redeemed with tokens, fitted on arrival, returned at end of session.
A tangible advantage for players who keep coming back.

Industry leading.
Made better by us.
We run the Netronic platform, an industry-leading outdoor laser tag system, with real recoil and a full arsenal: sniper rifles, heavy MGs, rocket launchers, grenades. Then we layer our own custom additions on top.
See the gear